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How To Change Mabinogi Account On Steam

2004 video game

Mabinogi
Mabinogi.svg
Developer(s) devCAT
Publisher(s) Nexon Korea
Platform(south) Microsoft Windows
Release
  • KOR: June 22, 2004
  • JP: April 26, 2005
  • CHN: Nov 22, 2005
  • HKG: July 21, 2005
  • TWN: July 21, 2005
  • NA: March 27, 2008
  • OC: June 20, 2008
  • Eu: May 26, 2010
  • ISR: May 26, 2010
  • TUR: November 17, 2010
Genre(south) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Mabinogi (Korean: 마비노기) is a massively multiplayer online role-playing game released by Nexon, and developed by devCAT studio. The name of the game is taken from the Welsh discussion Mabinogi, a Welsh anthology of fable, and the settings for the game are loosely based on Welsh mythology.

The game engine features hand-painted textures stylized with edge detection outlining. The game world is adult continuously, through the release of of import updates (referred to every bit "Generations" and "Seasons") that introduce new areas, additional features such every bit pets and new skills, and advocacy of the storyline. The user interface is simple and designed in the likeness of Microsoft Windows' task bar.

Mabinogi was built on a hybrid Value Added Services model (which varies slightly for each game localization) that allows free play and the subscription of paid packages, purchased through the game shop.[1] In South Korea, beginning with the Affiliate 3 patch, Mabinogi changed to micro-transactions. Information technology now allows 24-hour free play and the Item Shop only offers items and subscriptions for added options.

The game service is available in Southward Korea, Nihon, Taiwan, Hong Kong, Mainland China, Northward America, Oceania, State of israel.[2]

The North American closed beta test began on January thirty, 2008.[3] The pre-open beta only available to Fileplanet users was released on March 5, 2008.[four] The full open beta was released on March 6, 2008. The Northward American localization of Mabinogi was released on March 27, 2008.[5]

During the 2007 Gstar game show in Seoul, South Korea, Nexon announced an Xbox 360 version of Mabinogi.[6] [7] [8] Nevertheless, in September 2009, they had appear that, even though the development was finished, the release of the console version has been indefinitely suspended after evaluations of the game through their concern decisions.[9]

Gameplay [edit]

The player is non limited by any grade other than the graphic symbol'south race, and is gratuitous to level upwardly any of the different skills bachelor. The combination of skill choices, age, items, concrete constitution, and other variables such as user titles, is what makes up the graphic symbol. The gameplay is largely skill-based. To learn and meliorate skills, Ability Points (AP) are required.

At that place are besides various social aspects, similar sitting around a campfire, playing music, having a friendly chat, sharing food, too as making apply of different facial expressions to make user interaction more colorful.

There are currently three continents, Uladh, Belvast and Iria. If the actor decides to start equally a homo, he or she will begin their game in the Uladh hamlet of Tir Chonaill, or the Qilla Base of operations Military camp in Iria. If the thespian chooses to be an elf, the game begins in Iria at Filia, in the region Connous. Should the player make up one's mind to start as a Giant, they will begin their game at Vales, in the region Physis, which is located far due north in the continent of Iria. As of the Generation 13 patch, a realm exterior of Erinn, Avon (based on Stratford-upon-Avon), is able to exist accessed by an detail found in the first mainstream quest of that generation. As of Generation 15, Belvast Island was introduced (based upon the city Belfast). This island is accessible by taking a ship from the continent of Uladh.

Character creation and development [edit]

Characters are created by using Character Cards. Prior to the New Beginnings update, accounts received one graphic symbol menu upon creation, only will now receive six cards instead. These free cards cannot be regained unless another account is created, although more cards can be obtained ingame and through the Cash Shop. If the account is without any characters, a single gratis menu volition be given. This card can ever be obtained, regardless of how many characters have previously been created.

Upon using a card, the player is taken to the character cosmos screen, where they tin customize their character through choosing a name, appearance, and race, amongst other options. When a character is first created, merely limited appearances are available, but additional options get available ingame using "Pons", which can be bought from the Cash Shop.

Currently there are three races: man, elf, and giant. When creating a graphic symbol, one may choose an age between ten and seventeen. The character volition age 1 twelvemonth every (real) week. Different ages yield different initial stats and affect the number of stats raised when leveling up. AP (Ability Points) are also granted when crumbling; the younger ane is, the more AP they will go when they age.

Rebirth is an important feature in Mabinogi. With Rebirth, players take the option to reset the age, gender, appearance, and level of their character. Characteristics such as physical features, age, and level that were associated with the old body tin can be bestowed onto the new one. All the achievements earned in the character'southward previous body, such as skill ranks and championship, volition also exist carried over. Players ordinarily rebirth as a way to gain AP and accumulate more levels for their character's total level.[ten]

Each (real earth) day of the week grants players specific bonuses, such every bit getting a higher experience charge per unit for sure skills, higher item creation success rate, aging, gaining AP, etc.

Combat system [edit]

In gainsay, predicting the enemy's skills and making utilise of combat skills is important. Some monsters are ambitious and will attack and pursue on sight (also called "aggroing"), while others set on in a pack or completely ignore the player. Dissimilar other MMOs, Mabinogi 's combat is arguably more tactical in nature - requiring careful analysis and timing of what skills to use and in what manner. As opposed to the 'tank' roles portrayed in other online games, Mabinogi 'southward combat focuses on the thespian non being hit at all - through careful utilize of skills and precise timing. The overall complexity of Mabinogi 's gainsay system has made information technology much more difficult for training bots to exist developed. Many are only designed to farm the significantly easier low-level monsters for in-game currency.

Mabinogi features a traditional melee gainsay approach (utilizing diverse swords, maces and shields), a ranged gainsay approach (using various weapons such as crossbows and long-bows) and a magic or alchemic arroyo - all of which have their ain strengths and advantages at different points of the game. Mabinogi 'southward freeform skill organisation allows players to hybridize between any four of the gainsay trees at any time - the only limitation lying with the player'south overall proficiency at operating the game controls and mechanics.

Dying causes loss of experience points. Before the new ancestry patch items could drop during decease as well and retrieved from an NPC for gold, Items no longer drop and any items held by an NPC beforehand can even so exist retrieved normally. Fallen players can exist revived by other players, cocky revive once every 3 minutes, or by the in-game NPC, Nao, if the thespian has bought such service. If the grapheme has goose egg experience points and suffers a death punishment, negative feel points will accrue. If the player reaches negative 100% experience, they will no longer exist able to revive by themselves and must wait for another player to revive them, or use "Soul stones" purchased from the "Cash Store" (Requires Nexon greenbacks points, currency that tin can exist used to purchase special items that cannot be bought in-game. Nexon cash points cost real money.).

Stats [edit]

Graphic symbol statistics alter the combat organisation by the individual qualities of a character. Statistics are divide into five categories: Strength, Intelligence, Dexterity, Volition, and Luck. Strength, Intelligence, and Dexterity all determine the base of operations assault power of melee, magic, and ranged, respectively. Dexterity too determines damage balance during melee combat. Volition affects how your graphic symbol absorbs strong blows and how much damage is done to enemies. A character'due south luck rating may ameliorate the chance of high hits, gathering, and increases the chance of lucky drops.

These statistics may be raised by ranking most skills. For case, Magic Mastery, considering its dealing with magic, raises a certain amount of Intelligence per rank. The raising of Life Skills is beneficial to warriors because of Strength increases in activities such as carpentry and angling.

Fantasy Life [edit]

There is a wide range of Life skills which requite the player the take chances to experience a unlike side of the "fantasy life". Players can perform tasks such as tending to the wheat and potato fields, making flour, gathering wool from sheep and eggs from hens, weaving and making garments, mining for minerals and crafting weapons, playing and composing music, cooking dishes, taming animals, etc.

Using a system called Music Markup Language (actually a variation of Music Macro Language, which is completely distinct from the note format normally referred to equally Music Markup Language), players may compose their own arrangements or use music scrolls created by other players. In the North American version, these are known as the "Compose" and "Play Music" skills. Unlike musical instruments, such every bit lutes, ukuleles, flutes, and others tin can exist used to play.

NPC interaction is of import. As the player talks to different not-player characters, more dialog keywords will become available. These will reveal plot points and NPC backgrounds, unlock quests or skills, etc. NPCs also offer a variety of services such as shops, particular repair and upgrade, skill apprenticeships and more. Players tin also request part-time jobs from some of the NPCs, which can be completed in a quest-like manner.

There is besides the cosmos of homesteads which allows players to have a gratuitous space to themselves where they tin perform certain activities such as farming, fishing, etc. They can be customized by the building of items, such every bit ornaments, using homestead stones. These homesteads can be accessed once the character reaches level 10 and has completed a quest.

Quests, Exploration Quests and Role-Time Jobs [edit]

There are many dissimilar quests that players can complete throughout the game. Different types of quests exist, some are party quests, others involve monster hunting, item collecting or other tasks, for case, skill-based quests like cooking or tailoring.

Some of them are received by the player at specific points or after certain quests are completed, others are given by the NPCs, some can be purchased equally quest scrolls and, finally, there are too exploration quests that the role player can enroll in through the Quest Boards found throughout Erinn.

Quest rewards may consist of experience points, Ability Points, golden, items or a combination of these rewards. Quests help the player to discover the game's regions and to detect out about the many available NPCs, every bit they involve traveling to different parts of the game globe and talking to all the unlike non-player characters.

Exploration quests typically involve finding sure hidden objects using a pair of L-shaped rods or by finding landmarks or animals and making a sketch of these. Different exploration quests are available according to the thespian'southward exploration level. At that place is also a player rank for the completion of each quest. When a character completes exploration quests or simply comes across these hidden landmarks, the graphic symbol's exploration level will increase, and as they level upward, the grapheme will gain Power Points, and access to new exploration quests.

Another type of special quests are part-fourth dimension jobs, which are given past the NPCs. Part-time jobs are just available at a specific time of the day for each NPC and take a time limit to be completed. The player must consummate the requested tasks (i.due east.: delivering an particular to another NPC, crafting a certain number of items, collecting objects, doing farming chores, etc.) and written report back to the NPC to cull their reward. Every bit the role player successfully completes more jobs, NPCs will give more rewarding quests.

Repeating these jobs helps to raise the intimacy level between the histrion and the NPC (giving sure items to the NPC may also help). When a "friendship" has been established between them, certain merchant NPCs volition reveal a cloak-and-dagger store to the player with special items to buy.

Mainstream plots [edit]

Mabinogi as well has several mainstream story campaigns. These campaigns have connected story lines (when grouped together, are called Chapters) that reveal the background story of Erinn and several important characters. There are campaigns, such every bit Generations 1 through three (Chapter 1), 7 and eight (Chapter 2), ix through 12 (Chapter three), and 13 through 16 (Affiliate 4) that must be completed in sequential order, each implemented at their corresponding Generation updates.

Skills [edit]

Each character can develop a large number of skills, although some can simply be learned if the grapheme is of a certain race (Human, Elf, Giant). Skills are divided into nine categories: Life, Combat, Magic, Abracadabra, Fighter, Music, Puppeteer, Dual Gunner and Ninja. Life refers to crafting and performing skills, such as line-fishing, cooking, composing, tailoring, blacksmithing or potion making. Some of the Life skills available are also mini-games. Combat skills refer to melee and ranged assault skills, as well as defensive moves. Magic comprises three kinds of elemental magic (water ice, fire and lightning) and not-elemental magic, such every bit healing and recovery skills. In Generation 9, Abracadabra was introduced to the game world. Alchemy is used with a cylinder and a crystal, and can exist used to create temporary walls, summon golems and a number of spells resembling magic (water/ice, fire/fire, air current/lightning and clay/neutral) according to the crystal used. In Generation 16, Fighter was released, introducing martial art techniques. In The Saga: Iria, Dual Gunner was introduced, and its skills regard the use of mana bullets. From The Shadows patch introduced the Ninja talent, which is enhanced by Strength and Volition.

Characters can also ameliorate their life skills, which include Cooking, Tailoring, and Start Help. At that place are likewise music skills, including Playing Instrument and Composing. These skills can give players advantages to improve their battle experiences or tin be used to ameliorate their social experience within the game.[11] [12]

Skills can be improved by advancing them to higher ranks. This is washed by meeting certain requirements, usually involving the use of the skill. For nigh skills, it is also required to spend a number of Ability Points, which are acquired past gaining levels or aging.

Time and weather [edit]

The game has its own internal clock, with thirty-vi minutes of existent time corresponding to i in-game day. The sun and moon move visibly across the sky with the hours, with objects casting shadows that motility accordingly, and the moon undergoes phases. A second moon, always rising and setting opposite the lord's day, is described equally the source of magic energy, and players recharge mana faster while it is in the sky.
In Erinn, the Lord's day is chosen Palala, it is said to provide energy on the world. The Ruby Moon is called Eweca, which generates Mana. The Blue Moon is called Ladeca.

Each existent time 24-hour interval of the week offers players the opportunity to take advantage of specific gameplay bonuses, such as increased skill success or lowered NPC shop prices and also go to the other world. Weekday names used in-game reflect the Celtic mythology that the game evokes. In Mabinogi, bodily days of the calendar week stand for seasons and are named for the traditional Welsh and Irish gaelic quarter days and cantankerous-quarter days.

  • Imbolic (Sunday)
  • Alban Eiler (Monday)
  • Beltane (Tuesday)
  • Alban Heruin (Wednesday)
  • Lughnasadh (Thursday)
  • Alban Elved (Friday)
  • Samhain (Saturday)

A dynamic weather system is also in place, with furnishings such equally heavier or lighter deject cover, rain, and thunder. The conditions affects the outcomes of sure actor skills and work done by NPCs.

Dungeons [edit]

Mabinogi uses an instanced dungeon system, with random map generation, that allows dungeon exploration by multiple players at the same time. When a player enters a dungeon, he will find a lobby with a statue of the goddess, and a platform before information technology. A split up dungeon case is created for every unique type of particular thrown on the platform (for dungeon passes, a unique instance is created for each instance of pass dropped). Depending on what the player drops, he might end upward in a dungeon example with players already in it.

Dungeons maps consist of connecting rooms and corridors. As the player explores the map, the thespian volition encounter chests or other devices which will, if opened or activated, summon monsters that must be defeated in order to progress in the dungeon path. At the end of each dungeon, there is a big room, which volition normally have the dominate enemy of the dungeon (sometimes escorted by a number of other enemies). Once the boss and its minions are defeated, a treasure room is opened, with the rewards for clearing the dungeon. The number of treasure chests inside the treasure room will be equal to the number of characters in the dungeon (at the time of dungeon creation). Players can thus explore the dungeons in teams. Some dungeons have special items chosen passes which allow harder (and sometimes easier) versions to be done. Some passes require a specific number of players to grade the squad.

Afterwards Generation nine, like dungeons called Shadow Missions and Theatre Missions were implemented. They characteristic the same basic mechanics, but are selectable by the actor and usually take place on a big, isolated, fixed map or area instead of using a generated map.

Titles [edit]

Achieving sure conditions (collecting items, performing tasks, etc.) will reward the character with a championship. These conditions tin range from participating in the closed beta to completing quests. Titles, when applied to a graphic symbol, can positively or negatively change the character'due south stats. Titles can besides exist applied to pets, though they have no effect on their stats.

Some titles are unique in the server, with each server having just i character who holds that specific title.

Achievements [edit]

Players tin also larn achievements, which are recorded by an achievement journal, by doing numerous events like acquiring a title or completing a dungeon.

Destiny System [edit]

In Generation thirteen, a feature chosen "Destiny System" was implemented. Similar to a class system, but without whatsoever penalty or skill limitations, this arrangement allows the player to optionally choose their specialized chore and become either a Warrior, Ranger, Mage, Alchemist. Players have the chance to change or choose Destinies during every rebirth.

When players specialize in a Destiny, they proceeds a specific stat increases to that ain Destiny (east.chiliad., Warriors gain more than strength than average). In add-on, they proceeds twice the training experience they would normally gain for the said skill (eastward.yard., being a Warrior allows you to train Blast twice as fast), and they will not be penalized in other Destiny skills (east.g., Warriors tin can railroad train and employ all magic skills without limitations).

Commerce System [edit]

A trading allows players to trade items throughout various towns inside Erinn for Ducats, the "currency" of the Fomors. EXP and Gilded are also rewarded from Commercing as well.

When Commercing, ane must take consideration of the number of items beingness transported, the number of items the transportation method tin can carry, and the selling cost at the target town in order to receive the maximum profit.

Ducats rewarded from Commercing are split up from the Gilt currency obtained in the game. Ducats allows the player to purchase various items sold by the Mercantile Imp found at each Trading Mail service. Items sold by the Mercantile Imp include Fomorian-variant weapons which are stronger than normal weapons, withal a special stone upgrade cannot exist performed on them. Occasionally, the choice may include Legendary Weapons which may yield various furnishings (i.east. the Legendary Weapon, Tyrfing greatly increases the weapon'south damage after rendered unconscious).

The currency may besides exist used to buy transportation methods; starting from a Haversack to a Handcart to a Carriage or a Pack Elephant. The transportation modes increase the user'south movement speed and weight and/or item slots, assuasive them to carry more than items.

Transportation of items also increases the role player's Merchant Rating for that boondocks. A higher rating offers discounts for various items, also equally allowing ane purchase more than valuable appurtenances for trading with other towns.

Other game features [edit]

Players can set up stores to sell their items. Items cannot be looted since any detail dropped from a monster cannot, as a dominion, be picked up by another player for an corporeality of time proportional to an item's value. Items tin can exist safely traded through the trading panels.

Mabinogi has a diverseness of in-game books. Mabinogi fetches the contents of books you read over the Web using HTTP from mabibook.nexon.net. Using a program like WireShark (with a filter like 'http contains Go') or tcpdump can capture the HTTP requests sent when you read a book in the game.

Generation 3, in later updates, added housing areas between Tir Chonaill and Dunbarton in an area splitting off of Dugald Aisle, and also between Bangor and Emain Macha in an area splitting off of Sen Mag Plateau. Through this housing organisation, players tin bid for a house and pay hire for it later, in social club to keep it. Houses may be used as stores, and players are able to purchase items to decorate their homes.

Player characters can also get married in-game, by requesting this to a marriage NPC. A pet system is also bachelor. Players may purchase Pet Cards from the game store and summon them in-game. Pets can assist in combat or, in some cases, even exist used as transportation, allowing the player to travel at a greater speed than on foot. Each pet has a fully customizable AI organisation, allowing the possessor to requite information technology preset actions he or she desires. Pets can even exist played past players themselves. Like the player characters, pets besides grow as they age. All the same, different player characters, pets automatically acquire skills based on their level.

Other features include the guild, party, and Player vs Player systems. Order creation requires the purchase of an extended play package from the game store. Guilds tin can aggrandize/level up by meeting an increasing quota of points (chosen Gild Points, or GP), which are earned by the guild's members past playing in-game. Similar to other games, the political party system allows sharing of feel points betwixt players. PvP combat is possible in special arenas, too as between Paladins and Nighttime Knights at any location, as well as "duels", where characters arrange gainsay for each other, or their pets. As of the Pioneers of Iria release, elves and giants can too engage in full PvP gainsay at any location, equally well as those humans aligned with elves or giants.

European release [edit]

On Jan 27, 2010, Nexon launched the Open up Beta of Mabinogi Europe with two game servers: Morrighan and Macha. Forth with the Open Beta release came the generation 2 expansion. It was expected that generation 3 would be released when the game enters the official phase, which will exist accompanied past the opening of the cash shop.

Nexon Europe eventually launched Mabinogi on May 26, 2010.[13] A few months later, Nexon Europe released Generation 12 at the same time as North America in October 2010, a large update featuring new mainstream quests and skills. Shortly subsequently this, Nexon Europe removed 2 of the 5 available game channels in Macha, due to a lack of players in that server.

In April 2012, Nexon Europe appear its plans to shut downward the European service on the 25th, (due to insufficient player-base growth and profit) and allowed its former users to play on North American servers with a new account and no character transfers if they wished to do so.[14] Nexon America has since lifted the European IP blocks for Mabinogi.[fifteen]

On July xiii, 2012, Nexon Europe announced that it is going close the game service and customer support of Mabinogi on July 18, 2012.[16]

Reception [edit]

Every bit of 2020[update], the game has over 20 one thousand thousand registered users worldwide.[17]

Franchise [edit]

A prequel game for Mabinogi called Vindictus (besides known as Mabinogi Heroes in Asia) was released on Jan 21, 2010 by devCAT, an internal studio of Korean free-to-play game publisher Nexon. It is a free-to-play activity MMORPG that takes place in the same setting used in Mabinogi, only is placed chronologically several hundred years prior to the start game during a catamenia of war and strife. Vindictus is currently released in Korea, North America, and Europe through Nexon.[xviii] [ needs update ]

Mabinogi Two:Loonshit, the sequel to Mabinogi Heroes, was in evolution but subsequently cancelled. It was noted to feature more realistic 3D models, blitheness and settings, according to development diaries and press releases made by the game developer devCat.[xix] The game was previewed at K-Star 2012. The preview content depicted characters, enemies, and dungeon crawling that are similar to the original Mabinogi, merely focused more on instant activeness-based combat similar to the way of Vindictus with an emphasis of the more downwardly-to-earth skill animations like to that of Mabinogi.[20] It was announced in Jan 2014 that Mabinogi Two:Arena development was stopped.[21]

References [edit]

  1. ^ "Archived copy". Archived from the original on 2008-12-07. Retrieved 2008-12-05 . {{cite spider web}}: CS1 maint: archived copy as title (link)
  2. ^ Mabinogi Europe Staff (2009-11-29). "Turkish and Russian users can play Mabinogi fro..." Archived from the original on 2011-07-14. Retrieved 2010-12-sixteen .
  3. ^ Leigh Alexander (2008-01-16). "Nexon Announces Mabinogi". Retrieved 2008-03-24 .
  4. ^ Hostage Cavalli (2008-02-29). "Mabinogi Open Beta Lands March five". Wired . Retrieved 2008-03-24 .
  5. ^ Keith Cross (2008-02-24). "Commercial Launch Announced". Retrieved 2008-03-25 .
  6. ^ Brandon Sheffield, Seoul (2007-08-eleven). "G*: Nexon Reveals Xbox 360 MMO Mabinogi, Talks Maple Story DS". Archived from the original on 2008-04-25. Retrieved 2008-03-24 .
  7. ^ "First Screenshots of xbox360 Mabinogi Revealed". 2007-xi-06. Archived from the original on 2009-08-14. Retrieved 2009-04-14 .
  8. ^ "KR: xiv August 2008 - Thisisgame Interview". 2008-08-14. Archived from the original on February 19, 2009. Retrieved 2009-04-xiv .
  9. ^ "Xbox360용 마비노기 프로젝트 중단 - 취재 - 디스이즈게임". Thisisgame.com. 2016-08-thirteen. Retrieved 2016-08-17 .
  10. ^ "Rebirth - Mabinogi World Wiki". wiki.mabinogiworld.com . Retrieved 2016-04-14 .
  11. ^ "Category:Life Skills - Mabinogi World Wiki". wiki.mabinogiworld.com . Retrieved 2016-04-14 .
  12. ^ "Category:Music Skills - Mabinogi World Wiki". wiki.mabinogiworld.com . Retrieved 2016-04-xiv .
  13. ^ "News: Mabinogi Europe Launches". Gamershell.com . Retrieved 2016-08-17 .
  14. ^ "Archived copy". mabinogi.nexoneu.com. Archived from the original on 14 July 2012. Retrieved 2 February 2022. {{cite web}}: CS1 maint: archived copy as championship (link)
  15. ^ "Archived copy". Archived from the original on 2014-03-06. Retrieved 2012-04-17 . {{cite web}}: CS1 maint: archived copy equally title (link)
  16. ^ "[Observe] Mabinogi Customer Support Closure". Forum.nexoneu.com. 2012-07-13. Archived from the original on 2014-03-06. Retrieved 2016-08-17 .
  17. ^ "Investor Presentation Q2 2020" (PDF). Nexon. August half-dozen, 2020. Retrieved 12 October 2020.
  18. ^ "Mabinogi: Heroes Comes to NA in 2010 - MMORPG News - MMOsite.com". News.mmosite.com. 2016-08-xiii. Archived from the original on 2011-07-21. Retrieved 2016-08-17 .
  19. ^ "(영상) 마비노기2를 위한 애니메이션 시스템 - 포토/동영상 - 디스이즈게임". Thisisgame.com . Retrieved 2016-08-17 .
  20. ^ "New combat trailer demonstrates Mabinogi 2 Loonshit battles". I.massively.joystiq.com. Archived from the original on 2013-10-19. Retrieved 2016-08-17 .
  21. ^ "Mabinogi Two: Arena stops development". Massively.joystiq.com. Archived from the original on 2015-02-09. Retrieved 2016-08-17 .

External links [edit]

  • Official site of Mabinogi in Due north America, Europe & Oceania

Source: https://en.wikipedia.org/wiki/Mabinogi_(video_game)

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